New York Times
Monday, November 5, 2007
Advertising: Movies, TVs and Magazines Work Together in Web Campaign
New York Times
Friday, November 2, 2007
AdMob Offers First Facebook Mobile Advertising Solution
San Mateo based mobile advertising solutions provider AdMob has announced AdMob for Facebook Mobile, a mobile advertising solution for developers of third-party Facebook applications.
AdMob has enabled optimized mobile ads for Facebook Mobile, which developers can use to monetize their mobile applications. Developers can start showing ads and earning money immediately.
AdMob for Facebook Mobile is said to be the first monetization solution for Facebook Mobile developers.
Wednesday, October 31, 2007
EasySponsorship: DIY Fundraising
EasySponsorship is a free online application that allows users to create their own online sponsorship/fundraising pages to collect donations from anyone from anywhere in the world for anything.
Each user is given a unique web address that they can send to friends and associates as part of their fundraising efforts. Supported currencies are Pounds Sterling, US dollars and Euros. The service is completely free and all money goes straight to the user, with a revenue model reliant on site advertising.
She’s Famous (and So Can You)
TILA TEQUILA turned 26 on Wednesday, and the reader is advised to do whatever is necessary to forget that useless fact. Wipe it, as the metaphor goes, from the hard drive. Try also to obliterate the knowledge that Tequila is not, oddly enough, her real name (Nguyen is); that she is what Wikipedia — in an entry only slightly less extensive than that on Sigrid Undset, the Norwegian novelist and 1928 Nobel laureate for literature — refers to as an “American glamour model”; that she is a former performer on the Fuse cable TV show called “Pants-Off Dance-Off”; that she is the centerpiece of a hit MTV television series “A Shot at Love With Tila Tequila,” which made its debut early on Oct. 9 and was immediately, as the Hollywood Reporter noted, No. 1 in its time period in the network’s target demographic of people 18 to 34; and that the signal reason for this breakout success may also be the basis for Ms. Tequila’s unconventional fame, her boast that she has 1,771,920 MySpace friends.
Dispose of the information. You won’t need it for long.
How, one may ask, is it possible for a personality who great hunks of the citizenry never imagined existed to build up a social network more populous than Dallas? How can Tila Tequila have become enormously famous having done little of note beyond appearing as Playboy’s Cyber Girl of the Week? When exactly in the Warholian arc of fame did we arrive at a point where we create celebrities of people so little accomplished that they make Paris Hilton look like Marie Curie?
Who says any longer that one must be able to sing or dance or emote in order to attract an audience or, anyway, a batch of new friends in the ether? Who says that only winners win? As reality TV, with its durable affection for flame-outs, car wrecks and actual losers, has made abundantly clear, even after the tribal council has voted you off their tropical island, you’re still welcome in our homes.
When Jake Halpern set out to write “Fame Junkies,” his book about what is now a universal obsession with celebrity, he was surprised to uncover studies demonstrating that 31 percent of American teenagers had the honest expectation that they would one day be famous and that 80 percent thought of themselves as truly important. (The figure from the same study conducted in the 1950s was 12 percent.)
“Obviously people have been having delusions of grandeur since the beginning of time, but the chances of becoming well known were much slimmer” even five years ago than they are today, Mr. Halpern said. “There are an incredibly large number of venues for becoming known. Talent is not a prerequisite.”
Hello, India? I Need Help With My Math
New York Times
AOL To Announce Internet "Do-Not-Track" List
Most consumers are familiar with do-not-call lists, which are meant to keep telemarketers from phoning them. Soon people will be able to sign up for do-not-track lists, which will help shield their Web surfing habits from the prying eyes of marketers.
Friday, October 26, 2007
Who needs an ad agency when your corporation is a cult?
New York Times
Thursday, October 25, 2007
EveryScape's 3-D Maps Take You Inside Landmark Buildings
Wired
Gnarley: FunnyOrDie Extends Into Extreme Sports
Will Ferrell’s FunnyOrDie video startup is spreading its wings with a new site: ShredOrDie, focused on extreme sports and hosted by pro skateboarder Tony Hawk.
TechCrunch
In Foray Into TV, Google Is to Track Ad Audiences
New York Times
WPP Group Buys a Top Digital Agency
New York Times
Microsoft Buys Stake in Facebook
New York Times
New eBay site helps finance poor
BBC News
Virtual worlds threaten 'values'
BBC News
Monday, October 22, 2007
Facebook Experiments With Ads Targeting People’s Interests
The big promise of advertising on social networks has always been the ability to target members by their own self-proclaimed interests and demographics. Facebook, as expected, has quietly taken a step in that direction with its Facebook Flyers ads (these are sidebar advertising widgets that Facebook still controls, as opposed to the majority of ad inventory on Facebook that falls under its deal with Microsoft). In terms of revenues, these Flyers probably don’t amount to much yet, but this is one Faecbook experiment worth keeping an eye on.
BlinkBox: User Generated Ads For Movies, TV (and it’s fun)
A new UK startup launches on Monday called BlinkBox. Users take pre-created clips from movies and television shows (the clips can be shortened by the user) and add a personalized message at the beginning.
Google’s Purchase of Jaiku Raises New Privacy Issues
New York Times
Friday, October 19, 2007
The Web as Dominant Platform: Google VP Articulates a Revolution
“The Internet has already won. The Web is the platform–a mosaic of gadgets, APIs and container all over the Web.”
His declaration of the web as the dominant platform in computing describes an approach to software design that is kind of a no-brainer for anyone watching the trends in desktop widgets, Facebook applications and the like. However, this kind of thinking also represents a paradigm shift in the established thinking about how we use computers.
Thinking about networks as the basic platform, not as a function of computers, but as their essential identity, represents a change in how companies will approach software design, and how users' will approach their own PCs.
Reading this, I can't help thinking of Sun Microsystems' original vision of the future of computing; as network based, with applications living on the network rather than individual hard drives, and PCs being little more than dumb terminals with storage capacity for personal files.
The ramifications of such a structure, however, are far reaching, affecting computer cost and, therefore, the so-called "digital divide", collaboration and, therefore, the structure of new business, as well as security, ownership, copyright, and much more.
It's a simple statement that, as I said, seems obvious to anyone with a passing interest in the subject. The downstream effects of this thinking, however, are very significant.
ZDNet
If You Thought a Half-Hour of TV Was Worth 4 Minutes, Here’s Proof
New York Times