Friday, October 19, 2007

Welcome to the Rat Race: Steelcase's Desk/Treadmill Mashup




Anyone who reads the fine site Book of Joe knows that the man behind the blogging empire is religiously devoted to working out while writing, and prides himself on having integrated a treadmill into his workspace. Well manufacturer Steelcase thinks that this trend has grown beyond one individual multitasking in his underwear, and is poised to introduce a nicely-designed product called the Walkstation which seems more at home in a CEO's office than your messy living room.

Engaget

Sony's Virtual World Brand-Friendly



A couple of announcements indicating that Sony's upcoming PlayStationHome (site, wiki) virtual world will have plenty of ad inventory:

GameIndustry.biz: "SCEA has announced the formation of an in-game advertising business unit. Although the in-game advertising unit will be responsible for incorporating advertising across all PlayStation platforms, its emphasis will be on PlayStation Home, which 'will present opportunities for SCEA to deliver dynamic, relevant advertisements in game.'" [Oct 8 2007]

Advertising Lab

The T-Phone: Interesting Idea, Poor Excecution

The T-Phone concept from designer Jeong-Kyun Nam, with its nifty design and eminently losable doodads, is an example of a creative, if slightly ill-conceived, solution to an interesting problem.

the device uses RFID equipped badges as an object-based dialling system. Each badge is programed with someone's number, and can be labeled with a picture, icon or writing for easy identification. It is intended for seniors, confused by, and resistant to, new-fangled phones with their multiple menus and call lists.

While the badge interface, in solving one problem, appears to create others, it is a great example of a novel approach to user interfaces and, in particular, the use of transparent technology and product design to create a comfortable experience for the non-technologically inclined.

Gizmodo

Bedroom 747: Man Builds $30,000 Jumbo Jet Simulator in his Bedroom

John Davis spent eight years and £15,000 building a Boeing 747 flight simulator in a room in his house. And now the 47-year-old's hobby has turned into such a full-time occupation that he has jacked in his job as a graphic designer to run a full-time flight simulation business from his home in Coventry, UK.

Gizmodo

The Web as Dominant Platform: Google VP Articulates a Revolution

Jeff Huber, Senior VP of Google, talking about Google "Gadgets" (aka Widgets ) at the Web 2.0 Summit made a very telling statement about the future of computing:

“The Internet has already won. The Web is the platform–a mosaic of gadgets, APIs and container all over the Web.”

His declaration of the web as the dominant platform in computing describes an approach to software design that is kind of a no-brainer for anyone watching the trends in desktop widgets, Facebook applications and the like. However, this kind of thinking also represents a paradigm shift in the established thinking about how we use computers.

Thinking about networks as the basic platform, not as a function of computers, but as their essential identity, represents a change in how companies will approach software design, and how users' will approach their own PCs.

Reading this, I can't help thinking of Sun Microsystems' original vision of the future of computing; as network based, with applications living on the network rather than individual hard drives, and PCs being little more than dumb terminals with storage capacity for personal files.

The ramifications of such a structure, however, are far reaching, affecting computer cost and, therefore, the so-called "digital divide", collaboration and, therefore, the structure of new business, as well as security, ownership, copyright, and much more.

It's a simple statement that, as I said, seems obvious to anyone with a passing interest in the subject. The downstream effects of this thinking, however, are very significant.

ZDNet

If You Thought a Half-Hour of TV Was Worth 4 Minutes, Here’s Proof

The mini-episodes of discontinued TV programs, to be shown online, are part of a Pepsi campaign designed to celebrate the brand’s old logos, slogans and jingles.

New York Times

Don't Fear Big Beer: The Long Tail is Nothing New

Garrett Oliver, Brooklyn Brewery Brewmaster, writes an interesting Op-Ed piece in the New York Times. Coming off the recent merger of beer giants SABMiller and Molson Coors, forming MillerCoors, he writes about how, as a "craft-brewer" he isn't worried about his business in the face of this new super-brewery.

His example of the beer industry has obvious parallels to the growing trend of locally grown produce, small batch production etc. With all the talk about the revolutionary "Long Tail" economy, it is interesting and refreshing to hear this much hyped "small is beautiful" trend spoken of in terms of "a return to normalcy" after one generation's aberration rather than a wholly new phenomena.

New York Times